Devlog Week 10 - Main Menu, UI, and Pausing
Scholar Uprising » Devlog
Greetings Itch.io lurkers! This week, our progress consists of the UI for HP, main menu, and pausing! Not only that, but we have also made some of the art for the main menu. Currently, we plan to have several levels for our game, so our menus reflect that. We're still working on enemies, we should start making even more progress soon, especially since we have started properly using GitHUB. Should've done that from the start.
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Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
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