Devlog Week 15 - Expert Advice, Difficulty Balancing

Greetings lurkers! We've done some progress, mostly in the technical department. We've polished and squashed some bugs out, and had some mentoring time with our tutor, teacher, advisor, and professor. Besides the UI which he mentioned seems to be optimized for mobile gaming, he mentioned that the levels needed to be shortened, and most importantly simplified. The level that was intended for level 2 turned out to be a little too much on the difficult side, even without attacking enemies and stage hazards whatnot. We've designed some more levels, and hopefully we can fine tune those before our release.

Besides that, we've started development on a more varied visual system, as well as an introduction sequence of sorts. We'll see how these pan out!

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