Devlog Week 15 - Expert Advice, Difficulty Balancing
Greetings Itch.io lurkers! We've done some progress, mostly in the technical department. We've polished and squashed some bugs out, and had some mentoring time with our tutor, teacher, advisor, and professor. Besides the UI which he mentioned seems to be optimized for mobile gaming, he mentioned that the levels needed to be shortened, and most importantly simplified. The level that was intended for level 2 turned out to be a little too much on the difficult side, even without attacking enemies and stage hazards whatnot. We've designed some more levels, and hopefully we can fine tune those before our release.
Besides that, we've started development on a more varied visual system, as well as an introduction sequence of sorts. We'll see how these pan out!
Get Scholar Uprising
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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