Devlog Week 14 - Happy New Year, and Progress of Course
Scholar Uprising » Devlog
Greetings O Itch Lurkers! Happy new year, and eveyrthing. Our time is almost coming to an end, but we got progress to report.
First of all, second level is done! While we may re-think about enemy typing, the tiles and platforms are all there. It has been tested, so we definitely know it's tougher than the first level. Okay, that's not entirely a big achievement, but it's quite the achievement for our beginning level designers.
Besides that, we got some more progress on animations. You're currently seeing one right now! That up there is your flaming phone. Gotta make it eye-catching somehow, right?
That's all fornow. Tune in next time for us reaching our final touches!
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Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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