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Scholar Uprising
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Devlog
Devlog Week 18 - We made a mistake! (Build 1.2 release)
January 29, 2018
by
BaraBlazer
Quick update; the old build (1.1) had a "delete save data" button in the form of a start button on the bottom right of the main menu screen. The new build (1.2), we removed this button. Sorry for the...
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Devlog Week 17 - It's HERE! YES!
January 25, 2018
by
BaraBlazer
Dear Itch.IO lurkers, I see several possibilities. Either you have just clicked on this devlog out of curiosity of the final part, you have followed the development from the beginning, you are about t...
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Devlog Week 16 - A whole slew of levels... final stretches!
January 15, 2018
by
BaraBlazer
Greetings fellow Itch.IO lurkers! This week, we're glad to announce that we have made 5 NEW levels. We've had a shift in design philosphy, and level designers. The current levels might not be as long...
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Devlog Week 15 - Expert Advice, Difficulty Balancing
January 08, 2018
by
BaraBlazer
Greetings Itch.io lurkers! We've done some progress, mostly in the technical department. We've polished and squashed some bugs out, and had some mentoring time with our tutor, teacher, advisor, and pr...
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Devlog Week 14 - Happy New Year, and Progress of Course
January 02, 2018
by
BaraBlazer
Greetings O Itch Lurkers! Happy new year, and eveyrthing. Our time is almost coming to an end, but we got progress to report. First of all, second level is done! While we may re-think about enemy typi...
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Devlog Week 13 - Happy Holidays and Progress!
December 27, 2017
by
BaraBlazer
Happy Holidays for you curious itch.io lurkers! This week's Devlog was slightly late, mostly due to the past holidays. Still have to spend time with family and friends, after all. However, we have a d...
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Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!
December 18, 2017
by
BaraBlazer
Greetings on another post, Itch.IO lurkers! You might notice that this week's title is quite similar to last week, and you'd be right. We're nearing the final polishes for our basic controls, making t...
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Devlog Week 11 - Bug Squashing, Level & Menu Making
December 11, 2017
by
BaraBlazer
Greetings Itch.IO lurkers! Today, we would like to report that we got our menu arts on track. Our programmers are working on making settings and the menus, while our play testers are helping them squa...
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Devlog Week 10 - Main Menu, UI, and Pausing
December 04, 2017
by
BaraBlazer
Greetings Itch.io lurkers! This week, our progress consists of the UI for HP, main menu, and pausing! Not only that, but we have also made some of the art for the main menu. Currently, we plan to have...
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Devlog Week 9 - We got progress!
November 27, 2017
by
BaraBlazer
Greetings itch.io lurkers, the midterms are over! That means progress are to return! Well, that's the goal anyways. And to give you patient lurkers some more juicy progress, we actually got our enemie...
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Devlog Week 8 - We're working on it, we swear!
November 22, 2017
by
BaraBlazer
Greetings curious lurkers! If you have read all the way here, We'd like to congratulate you on your persistence! Not a lot of people do. On topic, progress, right. We got the skins for our UI, and sou...
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Devlog Week 7 - Still on the basics
November 13, 2017
by
BaraBlazer
Greetings, itch.io lurkers! This week, we got the animations for our main character, Kribo to work properly. This includes the newly added dash, and it does feel quite good to use it! We got a lot of...
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Devlog Week 6 - We Lied about the Dashing
November 06, 2017
by
BaraBlazer
Greetings, O' itch.io lurkers. This week we have some changes to the core mechanics of our game. We figured this out after consulting with our 2D Game Programming professor, who also happens to own hi...
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Devlog Week 5 - A Very Rough Prototype
October 29, 2017
by
BaraBlazer
Well, the last week has been quite the venture! We have been struggling to make a prototype which showcases some of our game's fun aspect. Visually speaking, it is nothing impressive... okay, it's qui...
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Devlog Week 4 - Testing Basic Mechanics
October 21, 2017
by
Houwen Lie
Hi what's up again, Itch.io? As for this week, we GHOLM studio would like to share our development in terms of Programming, as we have been talking about Arts for the past 3 weeks. One minor thing to...
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Devlog Week 3 - Meet the Main Character...
October 15, 2017
by
BaraBlazer
1
So, the one who will be controlled? Yeah, he's not exactly your grade A student. He is, however, a grade A+ friend. Any class with him inside would be lucky to have a silent session. However, this new...
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Devlog Week 2 - Details and Levels!
October 07, 2017
by
BaraBlazer
1
Greetings again, itch.io lurkers! Today, We would like to share more information about our game. There are a lot of platformer out there, a lot of which are great platformers. In order to stand out fr...
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Devlog Week 1 - The Start of the Proccess
October 01, 2017
by
BaraBlazer
1
#start
Greetings Itch.io lurkers! We are a group of college students united under the same passion for game development and college class score. We intend to create a platformer which focuses on humour and c...
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