Devlog Week 13 - Happy Holidays and Progress!
Scholar Uprising » Devlog
Happy Holidays for you curious itch.io lurkers! This week's Devlog was slightly late, mostly due to the past holidays. Still have to spend time with family and friends, after all.
However, we have a decent amount of progress, especially regarding the presentation of our game! In game, our UI has been improved so much, especially compared to the old demo available. No to mention, we have implemented our menus and options. Most of the functions are still a work in progress, though so we know we still got some ways to go! We also got early types of enemies working, so that's a big plus as well.
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Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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