Devlog Week 17 - It's HERE! YES!
Dear Itch.IO lurkers, I see several possibilities. Either you have just clicked on this devlog out of curiosity of the final part, you have followed the development from the beginning, you are about to start a binge read backwards in time, or you are one of the judges. Either way, we would like to say that the development is OVER!
Now, comes post-release, or publishing. We're working on a trailer at the point of writing this Devlog, and will add some screenshots. Sharing the final game obviously comes to mind, though it'll definitely help if our gracious readers would share as well!
We purposefully delayed the devlog for this reason. What's next? Possibly some updates, some bug fixes, and maybe some extra levels. Whatever happens, we're glad we managed to push the project this far! A collective thank you to YOU, yes YOU! For reading and hopefully checking the game out.
Files
Get Scholar Uprising
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
Leave a comment
Log in with itch.io to leave a comment.