Devlog Week 11 - Bug Squashing, Level & Menu Making
Scholar Uprising » Devlog
Greetings Itch.IO lurkers! Today, we would like to report that we got our menu arts on track. Our programmers are working on making settings and the menus, while our play testers are helping them squash bugs. (Hint, playtesters are the gameplay programmers too). Even though we're quite lagging on the programming side, our art side is going quite swimmingly. Hopefully, we can finish the project within one month!
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Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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