Devlog Week 6 - We Lied about the Dashing
Greetings, O' itch.io lurkers. This week we have some changes to the core mechanics of our game. We figured this out after consulting with our 2D Game Programming professor, who also happens to own his own game studio. Needless to say, he's much more experienced in pointing out what works and what doesn't in a game, and we listened to a lot of his feedback. This brings us to that clickbaiting headline.
Originally, the dash was meant to help players traverse the vertical level design, which we thought would be counter-intuitive to our goal of creating a vertical platformer. However, after testing our game with a dash function, we found out that traversing vertically with a dash ability helps to keep the game fresh and controls tight. It doesn't really betray our goal, but it rather helps in making a more enjoyable experience. So... our boy Kribo will have these as his core mechanics;
Chaining Jumps and Dashes
Last week, we spoiled that the simple act of jumping also provides our favourite troublemaker with offense skywards. Not only that, but if you hit a target, you'll be able to jump again! This week, we decided to give the same ability to our character, but sideways. This helps our character reach platforms that you might have slightly missed, and it gives the players some options to quickly dispatch foes which are on the same ground level. This creates a better game flow, and making long chains of jumps and dashes becomes very satisfying.
Our target goals
Keeping our milestones simple, we want to work on simpler tasks, especially since we ARE college students with mid-term examinations coming up. In fact, next week we would be swamped with our mid-term tests! Our goal would be to adjust the proper animations, and successfully create enemies which can shoot projectiles! If we can do so and control how often and to which directions, we should be able to create interesting enemy types.
Files
Get Scholar Uprising
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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