Devlog Week 1 - The Start of the Proccess
Scholar Uprising » Devlog
Greetings Itch.io lurkers! We are a group of college students united under the same passion for game development and college class score. We intend to create a platformer which focuses on humour and challange, especially via vertical level design. Our team is called the GHOLM studio, a 5 man team each with his own task!
GHOLM studio consists of 5 people:
Houwen Lie - Programmer
Leonardo Wijaya - Programmer
Gerrion Odolf Sugiarto - Music Department
Alexander (Owin) Edwin - Visual Artist
Malvin Audriansyah Satriatama - Visual Artist
We look forward to see how the game develops and changes throughout the process!
We also have our Game Design Document right here!
Files
GDD-PlatformerSem3.docx 513 kB
Oct 01, 2017
Get Scholar Uprising
Download NowName your own price
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
Leave a comment
Log in with itch.io to leave a comment.