Devlog Week 5 - A Very Rough Prototype
Well, the last week has been quite the venture! We have been struggling to make a prototype which showcases some of our game's fun aspect. Visually speaking, it is nothing impressive... okay, it's quite the mess. On the scripting side, we've made quite a lot of leaps! However, there are some changes to Kribo's moveset.
1. Dash? What dash?
Originally, we intended to have Kribo dash left and right to attack. However, after further thinking, a vertical design wouldn't work very well with horizontal movement such as dashing. That's why we have switched the dash with...
2. Chain Uppercuts!
On successful attacks, you gain the ability to jump again! This means you can jump again, and again, and again, as long as you can hit enemies! This combined with the fact that upward movements are accompanied with UPPERCUTS, you can chain jumps to reach the skies!
Sadly, bugs are still here and there, so expect good ol' Kribo getting stuck randomly here and there. Don't worry, we're already working on a fix!
Besides that, it should be pretty much the same! The prototype is attached to the main page, and here as well!
Files
Get Scholar Uprising
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
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