Devlog Week 9 - We got progress!
Greetings itch.io lurkers, the midterms are over! That means progress are to return!
Well, that's the goal anyways. And to give you patient lurkers some more juicy progress, we actually got our enemies to shoot some projectiles! The projectiles can even be set to shoot directly aiming at the players. This IS still a work in progress, though, so its shots still need some work, and we're working on making them STOP shooting when they're off-screen. Nothing's worse than being shot at by the boss while you're just started.
Another progress that we would like to happily report is the existence of our first official level... design! WOOT! The theme of the first level after the tutorial is "fleeting stairs". In this level, you need to go up a flight of stairs that slowly becomes less and less frequent, while needing to think of the enemies on your way. We can't wait to incorporate our new enemy types in!
A minor detail, but we got around to designing our main menu. It's theme is the obvious school theming, so you would feel a better atmosphere.
That's all for this week, but expect more art-sy update next week!
Get Scholar Uprising
Scholar Uprising
Race to Your Phone
Status | Released |
Authors | BaraBlazer, malvz22, Houwen Lie |
Genre | Platformer |
Tags | 2D, binus, binusgat, Funny |
Languages | English |
More posts
- Devlog Week 18 - We made a mistake! (Build 1.2 release)Jan 29, 2018
- Devlog Week 17 - It's HERE! YES!Jan 25, 2018
- Devlog Week 16 - A whole slew of levels... final stretches!Jan 15, 2018
- Devlog Week 15 - Expert Advice, Difficulty BalancingJan 08, 2018
- Devlog Week 14 - Happy New Year, and Progress of CourseJan 02, 2018
- Devlog Week 13 - Happy Holidays and Progress!Dec 27, 2017
- Devlog Week 12 - Intro Level, Level Design, Menu Making, and Enemies!Dec 18, 2017
- Devlog Week 11 - Bug Squashing, Level & Menu MakingDec 11, 2017
- Devlog Week 10 - Main Menu, UI, and PausingDec 04, 2017
Leave a comment
Log in with itch.io to leave a comment.